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All Stamps in Holocure – Full Checklist

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Holocure shares similarities with different video games of the style, however one factor that’s new and contemporary is the Stamp system. Stamps enable gamers to energy up their major weapons and increase them to swimsuit their playstyles. Each weapon has area for a number of Stamps, and these will be strengthened throughout runs. On this information, I’ll provide you with a full listing of all Stamps in Holocure. I’ll additionally clarify the way to unlock the Stamps mechanic and clarify the way it works. 

All Stamps in Holocure – Full Checklist

Earlier than you should use Stamps, you’ll want to unlock them within the store. You are able to do so within the “Enhancements” tab. As soon as enabled, Stamps will occasionally seem on the map, and when collected, you’ll be able to connect them to your weapon. You’re restricted to three Stamps, and their skills will be strengthened by sacrificing different Stamps you choose up. Even for those who’ve acquired a full set of max rank Stamps, it’s nonetheless value selecting extra up as they are often offered for Holocoins. With out additional ado, right here’s the total listing of Stamps in Holocure and their stats at every degree.

ATK Up Stamp

  • Base Stage – Enhance weapon harm by 15% and crit harm by 5%
  • Stage 2 – Enhance weapon harm by 20% and crit harm by 10%
  • Stage 3– Enhance weapon harm by 25% and crit harm by 15%

This Stamp impacts your weapons base harm, and it’s possible you’ll discover that it doesn’t work with some bonuses from Enchanting.

Bomb Stamp

  • Base Stage – Assaults have a ten% probability of inflicting an explosion. The explosion offers 30% of the weapon’s harm. 
  • Stage 2 – Assaults have a 20% probability of inflicting an explosion. The explosion offers 30% of the weapon’s harm
  • Stage 3 – Assaults have a 30% probability of inflicting an explosion. The explosion offers 30% of the weapon’s harm
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Bomb Stamp is nice and dishes out a ton of harm at max Stage. Simply notice that because the Stamp doesn’t rely as a most important weapon, it’s unaffected by your Development stat.

Chilly Stamp

  • Base Stage – Goal might turn out to be Frozen after hitting the participant and takes 50% chilly harm for 3 seconds.
  • Stage 2 – Goal might turn out to be Frozen after hitting the participant and takes 60% chilly harm for 3 seconds
  • Stage 3 – Goal might turn out to be Frozen after hitting the participant and takes 70% chilly harm for 3 seconds

For the Frozen impact to set off, the goal that hit you mustn’t achieve this once more for 4 seconds. 

Crit Up Stamp

  • Base Stage – Will increase weapon vital hit probability by 10%
  • Stage 2 – Will increase weapon vital hit probability by 20%
  • Stage 3 – Will increase weapon vital hit probability by 30%

Greed Stamp

  • Base Stage – Assaults have a 3% probability to spawn a Holocoin
  • Stage 2 – Assaults have a 4% probability to spawn a Holocoin
  • Stage 3 – Assaults have a 5% probability to spawn a Holocoin

The possibility and quantity of Holocoins are elevated primarily based on the harm dealt.

Haste Up Stamp

  • Base Stage – Scale back assault cooldown by 15%
  • Stage 2 – Scale back assault cooldown by 20%
  • Stage 3 – Scale back assault cooldown by 25%

This Stamp reduces the delay between your assaults, typically leading to an enormous harm enhance.

Knockback Stamp

  • Base Stage – Weapons trigger knockback, which is elevated by 30% if the impact already exists
  • Stage 2 – Identical as Base Stage with a 50% enhance if the impact already exists
  • Stage 3 – Identical as Base Stage with a 100% enhance if the impact already exits
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These percentages sound like rather a lot, however knockback could make enemies unpredictable, which may work towards you.

Life Steal Stamp

  • Base Stage – Weapon assaults might grant as much as 5% life steal
  • Stage 2 – Weapon assaults might grant as much as 10% life steal
  • Stage 3 – Weapon assaults might grant as much as 15% life steal
All Stamps in Holocure - Full List

Lightness Stamp

  • Base Stage – Lower weapon harm by 20% however achieve 20% Velocity
  • Stage 2 – Lower weapon harm by 20% however achieve 30% Velocity
  • Stage 3 – Lower weapon harm by 20% however achieve 40% Velocity

Marking Stamp

  • Base Stage – Marked targets take 20% of all harm dealt to different targets
  • Stage 2 – Marked targets take 30% of all harm dealt to different targets
  • Stage 3 – Marked targets take 40% of all harm dealt to different targets

The primary goal hit by your weapon turns into marked. Though the values within the recreation listing decrease percentages, these are the proper values.

Pacifist Stamp

  • Base Stage – 10% probability to stun enemies and 20% probability to destroy projectiles
  • Stage 2 – 20% probability to stun enemies and 30% probability to destroy projectiles
  • Stage 3 – 30% probability to stun enemies and 40% probability to destroy projectiles

Projectile Up Stamp

  • Base Stage – Provides one shot to ranged multi-shot weapons
  • Stage 2 – Provides two photographs to ranged multi-shot weapons

This can be a highly effective Stamp and is proscribed to simply two ranges.

Measurement Up Stamp

  • Base Stage – Enhance assault measurement by 15%
  • Stage 2 – Enhance assault measurement by 20%
  • Stage 3 – Enhance assault measurement by 25%
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Gradual Stamp

  • Base Stage – Assaults have a 20% probability to gradual enemies
  • Stage 2 – Assaults have a 25% probability to gradual enemies
  • Stage 3 – Assaults have a 30% probability to gradual enemies

Slowed enemies take extra harm from assaults, and this impact is elevated primarily based on Stamp degree.

All Stamps in Holocure - Full List

Solo Stamp

  • Base Stage – Enhance harm by 5% for each empty weapon slot
  • Stage 2 – Enhance harm by 10% for each empty weapon slot
  • Stage 3 – Enhance harm by 15% for each empty weapon slot

This can be a mighty Stamp, particularly early on.

Unit Stamp

  • Base Stage – Lower most important weapon harm by 30% however enhance all others by 4%
  • Stage 2 – Lower most important weapon harm by 40% however enhance all others by 6%
  • Stage 3 – Lower most important weapon harm by 50% however enhance all others by 8%

Weaken Stamp

  • Base Stage – Assaults have a 20% probability to cut back ATK and DEF of targets
  • Stage 2 – Assaults have a 25% probability to cut back ATK and DEF of targets
  • Stage 3 – Assaults have a 30% probability to cut back ATK and DEF of targets

The stat discount will increase primarily based on Stamp Stage

Are there another Stamps in Holocure?

A couple of gimmick Stamps in Holocure have results that received’t improve your run. Nonetheless, for those who’ve acquired a spare slot, why not seize them anyway?

  • RGB Stamp
  • Reverse Stamp
  • Trumpet Stamp

And there you’ve it: the total listing of each Stamp in Holocure. In the event you’re questioning how Holocure was launched as a free title, we did, too. Take a look at our article, the place the developer explains the explanations behind the value.

 

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