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Armored Core 6: All detailed AC stat and half spec phrases, defined

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If you happen to’re the kind of gamer who loves stats and specs, you’re in for an actual deal with on the subject of Armored Core 6. You need to use the straightforward menus to rapidly gauge how properly your AC will carry out with the assorted builds, or you may carry up the detailed menu and have a visible feast of numbers and stats. Nevertheless, it may be a little bit overwhelming at first, so here’s a fast rationalization of the detailed specs and stat view in Armored Core 6.

Armored Core 6 detailed specs defined

The specs are cut up into AC and Elements. One in every of them determines how properly the body of your Armored Core will perform, whereas the opposite will decide your weaponry and extras.

Armored Core 6: All detailed AC stat and part spec terms, explained

Elements specs

Normal and defensive stats

  • AP – This determines your total well being or armor of your Armored Core.
  • ANTI-KINETIC DEFENSE – Protection towards kinetic weaponry.
  • ANTI-ENERGY DEFENSE – How properly you face up to vitality weapons.
  • ANTI-EXPLOSIVE DEFENSE – Resistance towards explosive assault.
  • ATTITUDE STABILITY – That is your stagger resistance. It’s the sum of all of your components. The upper the quantity, the extra stagger resistance. Often known as ACS.
  • ATTITUDE RECOVERY – Once you take stagger harm, this determines how rapidly you get better from it.
  • TARGET TRACKING – Once you lock onto an enemy, this determines how seemingly you’re to hit the goal. The Firearm Specialization spec of arm components contributes to this worth.

Booster stats

  • BOOST SPEED – How briskly you may transfer with boosters. A Larger booster thrust and decrease total weight of the AC contribute to this worth.
  • QB SPEED – How briskly your boosts will make you progress.
  • QB EN CONSUMPTION – How a lot EN or vitality your Armored Core will use when boosting.
  • QB RELOAD TIME – That is the velocity your increase will reload, leading to fast, agile Armored Core stats.

Power Stats

  • EN CAPACITY – That is how a lot EN your Armored Core may have. Larger numbers imply extra probabilities to make use of high-energy assaults and actions.
  • EN SUPPLY EFFICIENCY – The next quantity means a faster regeneration of your EN.
  • EN RECHARGE DELAY – When grounded and out of EN, this determines the delay earlier than you regain your EN.
  • EN OUTPUT – Quantity of EN your Armored Core can produce.
  • EN RECHARGE – How rapidly your Armored Core will provoke EN recharge.

Load and weight stats

  • TOTAL WEIGHT -The collective weight of all components on the Armored Core. The next quantity impacts the motion velocity and EN use.
  • TOTAL ARMS LOAD -Whole weight of all gear in your arms.
  • ARMS LOAD LIMIT – The restrict of what your arms can carry. Stronger arms can carry extra. Nevertheless, going over the restrict will have an effect on monitoring and recoil stats.
  • TOTAL LOAD -Whole weight of all components, excluding the legs.
  • LOAD LIMIT – Leg weight restrict. The next restrict permits for heavier components in whole.
  • TOTAL EN LOAD – The vitality load of the sum of all Armored Core components. If you happen to transcend this stat, you can not sortie your Armored Core.
  • CURRENT LOAD – An entire load of your Armored Core compared to the entire most load. If you happen to exceed this stat, you can not Sortie.
  • CURRENT ARMS LOAD – That is how a lot your arms are carrying compared to your arm’s most load. You may exceed this stat, however your goal and recoil are going to undergo in your Armored Core.
  • CURRENT EN LOAD – How a lot drain your Armored Core is doing in your whole EN capability. You can not sortie if that is over the brink.
Armored Core 6: All detailed AC stat and part spec terms, explained

AC Specs


  • ATTACK POWER – A easy stat to let you understand simply how a lot harm you’re placing out with what you could have.
  • IMPACT – How a lot stagger your ACS can take earlier than being motionless. This resets over time.
  • ACCUMULATIVE IMPACT – How a lot sustained harm your Armored Core can take earlier than hitting the stagger state.
  • BLAST RADIUS – Measurement of the harm space of AoE weapons.
  • ATK HEAT BUILD-UP -How rapidly your weapons will overheat with sustained use.
  • CONSECUTIVE HITS – What number of occasions you may chain an assault together with your weapons earlier than overheating.
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Defensive unit stats

  • DAMAGE MITIGATION – How a lot your present Armored Core will scale back incoming harm.
  • DEFENSIVE PERFORMANCE – That is your protection score stat on your Armored Core.
  • IMPACT DAMPENING – Weapon impression additionally causes harm to Armored Cores. This stat determines how a lot it reduces that harm.

Cost unit stats

  • CHG. ATTACK POWER – How a lot harm a charged assault does.
  • CHG. IMPACT ACS – How a lot pressure a charged assault will put in your Armored Cores ACS bar.
  • CHG. ACCUM. IMPACT – How a lot pressure a sustained charged assault will put in your Armored Core.
  • CHG. BLAST RADIUS – Blast radius from charged assault.
  • CHG. HEAT BUILD-UP – Warmth build-up from utilizing charged assaults.

IG unit stats

  • IG DAMAGE MITIGATION – How a lot harm is lowered when performing an Preliminary Guard.
  • IG IMPACT DAMPENING – How a lot pressure is relieved in your Armored Core when performing an Preliminary Guard.
  • IG DURATION – The time the harm mitigation window exists when performing an Preliminary guard.
  • DPLY. HEAT BUILD-UP – How a lot warmth buildup is gained when utilizing the protect. It can overheat when it passes the tolerance in your Armored Core.
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Further Stats

  • DIRECT HIT ADJUSTMENT – Further harm multiplier to staggered enemies.
  • GUIDANCE – How properly missiles and different homing weapons carry out.
  • PA INTERFERENCE – The next stat determines how properly you may intrude with enemy Pulse Obstacles.
  • RECOIL – Recoil that happens when firing.
  • EFFECTIVE RANGE – The efficient vary of weapons. This stat can also be decided by the armor score of whoever you’re capturing at.
  • RANGE LIMIT – The utmost vary of your weaponry.
  • RAPID FIRE – What number of rounds per second you may unload together with your Armored Core.
  • CHG. EN LOAD – The EN use of your charged weapon.
  • CHARGE TIME – The cost time of your weapon.
  • CHG. AMMO CONSUMPTION – How a lot ammo is consumed on a charged shot
  • HOMING LOCK TIME – The time it takes for homing weapons and missiles to lock on.
  • MAX. LOCK COUNT – What number of enemies your Armored Core can lock onto with missiles and different homing weapons.
  • MAGAZINE ROUNDS – What number of rounds are in {a magazine}.
  • TOTAL ROUNDS – The quantity of rounds that your Armored Core can fireplace.
  • COOLING – Once you overheat your weapon, this stat determines how rapidly cooling occurs.
  • RELOAD TIME – The time it takes to finish a reload.
  • AMMUNITION COST – The price of your ammunition on the finish of a mission.
  • IDEAL RANGE – The optimum distance on your weaponry to wreck an enemy, guaranteeing no ricochet except the armor is specialist.
Armored Core 6: All detailed AC stat and part spec terms, explained

Head stats

  • SYSTEM RECOVERY -How rapidly anomalies are recognized and rectified in your Armored Core.
  • SCAN DISTANCE – This stat determines the vary of your Armored Core scan.
  • SCAN EFFECT DURATION – That is how lengthy your data remains to be displayed after a scan.

Core stats

  • BOOSTER EFFICIENCY ADJ. – The upper this stat, the decrease the EN utilization by boosting in your Armored Core.
  • GENERATOR OUTPUT ADJ. – The upper this stat, the upper your Power Output.
  • GENERATOR SUPPLY ADJ. – The next quantity decided a faster time between having zero vitality and charging.

Arms Specs

  • RECOIL CONTROL – Recoil discount in your Armored Core.
  • FIREARM SPECIALIZATION – Monitoring efficiency of firearms in your Armored Core.
  • MELEE SPECIALIZATION – Larger numbers on this stat imply the next compatibility with melee weapons.
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Legs Stats

  • JUMP DISTANCE – Larger stats on this imply you may leap additional horizontally.
  • JUMP HEIGHT – Your vertical leap distance together with your Armored Core.
  • TRAVEL SPEED – Your Armored Core’s velocity.
  • HIGH SPEED PERF. – Efficiency of your Armored Core beneath excessive speeds.

Booster Stats

  • THRUST – Larger numbers on this stat decide how briskly you progress beneath thrust.
  • UPWARD THRUST – Vertical thrust velocity and distance.
  • UPWARD EN CONSUMPTION – How a lot vitality is utilized by vertically thrusting.
  • QB THRUST – Off-the-mark velocity. The next quantity means a sooner preliminary burst of velocity when thrusting.
  • QB JET DURATION -How lengthy your preliminary burst of velocity lasts.
  • QB RELOAD IDEAL WEIGHT – In case your weight will get too excessive, your thrust will likely be harbored. This stat determines the right weight-to-thrust ratio.
  • AB THRUST – The thrust of your Assault Increase when performing rush assaults.
  • AB EN CONSUMPTION – EN consumed by Assault Increase.
  • MELEE ATTACK THRUST – When utilizing Melee assaults, you’ll typically discover your Armored Core locks on and thrusts. This stat determines the velocity of the melee assault thrust.
  • MELEE ATTACK. EN CONSUMP. – How a lot EN is utilized by melee assaults.
Armored Core 6: All detailed AC stat and part spec terms, explained

FCS Particular stats

  • CLOSE-RANGE ASSIST – Larger values decide how properly lock-on works in close-range fight (inside 130 m).
  • MEDIUM-RANGE ASSIST – Medium vary lock on capacity (130-260 m).
  • LONG-RANGE ASSIST – How properly your Armored Core performs with goal help at lengthy vary (past 260 m).
  • MISSILE LOCK CORRECTION -How lengthy lock on takes for missiles and homing weapons. Larger numbers on this stat imply much less time to lock on.
  • MULTI-LOCK CORRECTION – A number of lock-on time on your Armored Core. The upper the stat the shorter the time.

Generator Stats

  • EN RECHARGE – How rapidly your Armored Core will begin to recharge your EN after use.
  • SUPPLY RECOVERY – As soon as your EN is absolutely depleted or the recharge is interrupted, this determines how rapidly it recommences recharge.
  • POST-RECOVERY EN SUPPLY -Once you absolutely drain your EN in your Armored Core, this stat determines how rapidly you may get better the preliminary quantity and begin full recharge.
  • ENERGY FIREARM SPEC. – How effectively your Armored Core can put out vitality to weapons which have a drain on EN. The upper the stat, the much less use of EN is required to energy the weapons and start recharge after the usage of them

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